![]() How expenisive atomic engines are, but they don't feel like it. Royal Caribbean ’s saffron main menu incorporates saffron into the pan-fried hoki fillet. It is handpicked from flowers that only produce a tiny amount of the spice, making it labour intensive and driving up the price. Human/Hai engines' prices have been increased: Ion +20%, Plasma +30%, Atomic +80%. Everyone knows saffron, the legendary high-price spice commonly found in Indian dishes. Smaller ships are now faster compared to the max speeds of the largest ships. Ship engines are reworked to increase the smaller engines while keeping the larger ones close to the same. Vanilla is 1 point of energy gets you 1 point of shields. Human rechargers are 85% efficient, resulting in an 18.4% increase in power consumption over Shield recharge and hull repair systems have been given a 90% boost to capablilty to help the slowerĪdded an efficiency penalty to energy consumption. Endless Sky starts off the player with a decision to pick their own ship. For more information, see the SourceForge Open Source Mirror Directory. SourceForge is not affiliated with Endless Sky. This is an exact mirror of the Endless Sky project, hosted at. Large ships are much slower to turn and accelerate, making them feel like large ships. Endless Sky is a sandbox-style space exploration game. Most ships gain mass small ships gain a little, large ships gain a lot. Where mass governs acceleration and turning and drag limits max velocity, larger ships should have more mass so they accelerate slower than small ships.Īdjusts mass stat of ships based on the stats of the ship. Attempts to adjust mass values for ships in the game Endless Sky.
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